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Category: Features

Synced Inventories Have Been Installed

Synced Inventories Have Been Installed

Inventories and economy data now sync between survival servers. I understand some Apex data has been lost (no Summit data should have been lost.) We will work on restoring lost data over the next week but it will take us some time PLEASE BE PATIENT! Only admins and head admins can access the data, so they will be working hard to work through everyone’s requests. We have backups of the data so nothing is lost DO NOT FREAK OUT!

Merged Inventories Coming (for real this time)!

Merged Inventories Coming (for real this time)!

On Saturday, October 20th, at 8PM CDT (Oct 21th 1AM GMT), we will install a plugin that will merge player data between both survival servers: Apex and Summit. Inventories, health, exp, and economy balances should carry between servers with this plugin. PLEASE NOTE: the plugin will not know which inventory it should import, so if you have been on both servers it will only take your Summit inventory & enderchest. To make sure you don’t lose your stuff, everyone should…

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Merged Inventories Coming!

Merged Inventories Coming!

On Friday, October 12th, at 10PM CDT (Oct 13th 3AM GMT), I will be installing a plugin that will merge playerdata between both survival servers: Apex and Summit. Inventories, health, exp, and economy balances should carry between servers with this plugin. PLEASE NOTE: the plugin will not know which inventory it should import, so if you have been on both servers it will only take your Summit inventory. To make sure you don’t lose your stuff, everyone should be emptying…

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We’ve Switched to Waterfall!

We’ve Switched to Waterfall!

In order to support the growing community we have decided to go all-in with a potential solution: Waterfall. Waterfall allows us to run multiple Minecraft servers at the same time and link them together to feel like just one server. We’ve moved the nether and the end to their own servers, so when you go to them you are actually going to an entirely different server! We’ve also added a Resource world (server) that has a couple custom settings. Currently…

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Replacing Residence with GriefPrevention

Replacing Residence with GriefPrevention

Due to the amount of issues we are having with Residence, we are reverting back to GriefPrevention for land claiming. Residence will remain on the server for a short period of time so that everyone can delete their Residence claims and re-protect their land with GriefPrevention instead. We’ve changed some settings in GriefPrevention so that players do _not_ earn claim blocks over time by playing. Instead, you must buy claim blocks with /buyclaimblocks. This way, you can buy as many…

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1.13.1 Server Plugins Almost Done!

1.13.1 Server Plugins Almost Done!

Hey everyone! Over the past couple weeks we’ve been finalizing everything for the new 1.13.1 server. As many of you know, the new player warp plugin is finished (we are making some last-minute minor tweaks), and now the same developer has finished our new playtime-ranking plugin! We are aware of the issues with the current AutoRank plugin, and are very excited to have our own in-house plugin starting with 1.13.1. The new command to check playtime will be **/playtime [name]**,…

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Pregen Cancelled? Using Async Gen Instead?

Pregen Cancelled? Using Async Gen Instead?

Hey guys, I’ve been holding off from making announcements because I do not want to provide any inaccurate information or etas, but I would like to update you on what has been going on: Aikar, one of the developers of Paper, is working on a few feature: async chunk generation. This will allow the server to generate the world on multiple CPU threads rather than just one, and will hopefully fix lag normally caused by world generation. This feature came…

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Warp Plugin Commissioned

Warp Plugin Commissioned

Good morning everyone! I’m very excited to announce that we’ve commissioned a new developer to write our warp plugin for 1.13! This is a new feature for our 1.13 server that we’ve had planned since February and, unfortunately, we still don’t have a functional version of the plugin – but that should be changing very soon! (A few of you may have seen in previous announcements that we’ve been having some issues with the developer we originally commissioned to write…

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Survival Loot Regenerates!

Survival Loot Regenerates!

Important: Do not break natural spawning chests in survival! The loot in these chests regenerates so that everyone on the server can loot the same chest once. The way it works is: every time a chest is opened it checks who is opening it. If the person opening it has already opened that chest, it does not generate loot. but, if a new person opens it, it will generate loot. There is a 6 hour cooldown on generating loot to…

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New Rules and Other Changes

New Rules and Other Changes

Hello everyone! With 1.13 just around the corner a lot is about to change around Altitude. We’ve spoken a lot about our plans for 1.13 and Altitude, but there will also be some unplanned changes coming up. I’ve recently been thinking about the server and I’ve decided it’s not in the best shape. I’m going to be implementing some changes with the goal of strengthening the community feel around here and reducing our focus on being big and famous. I…

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