Meadow, Atoll, and Creative will be temporarily down some time tomorrow to move them over to the new server. There will be a 5 minute warning before they go down and if there is an ETA it will be on our twitter page.
If they can’t be fixed all maps will have to be deleted to properly start syncing maps. I’ll talk to the developer of the plugin tomorrow to see if we can do anything to keep the maps. Expect an announcement as an update to this one somewhere this week.
Synced maps will not work right now because the map plugin has an unexpected issue. We have all of them backed up and will import them as soon as possible for you to use. There is not an exact ETA for this but it will hopefully be fixed before Monday. Any new maps created and any already existing ones that you didn’t mail Teri about will not be saved, so do not make any new maps until this issue is complete.
We are not able to update quite yet but it’s getting close, most of the plugins have updated, we are just waiting for a few vital ones before we can make the servers publicly available. We do not know when they are done, but will announce it a day before we update. Players will be able to take over all their items, some money will be removed in the transition but most of it you can transfer as well. MyPets won’t be available for a while and are likely to need some form of reset so please make sure to empty their inventories. When we switch to 1.15 we will have the old and the new world together for each server for a month. You can use that time to move everything you want over. Please make sure to finish any of your builds before then, we will save a copy of the server the day before we update and make that public a month into 1.15.
We will be partially redoing the vote crate, to do this properly we will be removing all higher than normal level enchants from items during the transfer. This will be automatic, enchants that normally can’t be on items will stay, the only thing this will do is lower the level of the enchant back to a vanilla value.
We want to do one last test of 1.15 to determine what the player limit per server should be. Please help us with this by joining the test server
22.214.171.124:25567 this Friday at 11 PM UTC.
1.15 is set to release on December 10th 2019. The first pre releases are out, which means we can start our testing. At 11 pm UTC today (so in about 40 minutes) I will edit this announcement to include the server ip where you can join to help testing. The server will remain open until I have the data I want, the server might reboot without warning so please keep this in mind. The map won’t be saved, we’ll likely reset it every time a newer 1.15 update gets released. Please keep in mind all Altitude rules still apply, since there are no plugins griefing, killing players and stealing from players isn’t allowed either. We want everyone to be able to enjoy it while they help us. Not following these rules might result in a punishment on the snapshot and normal server. To join you need to be on Minecraft 1.15-pre1, you can get this by doing the following:
- Go in the Minecraft launcher
- Click on Installations
- Enable snapshots by clicking the checkbox next to “Snapshots” under versions
- Click on Play to go back to the main menu
- Select “Latest Snapshot” on the bottom left
- Click PLAY
Once you’ve done that you can join the server at: 126.96.36.199:25567
As of today, we have introduced a new type of crate to the Altitude servers. This “super crate” contains many more unique items, including mob heads! To get a key you can exchange at one of the [KeyShop] signs for $10,000 in each of the survival spawns. You can then use these keys on the crate next to the sign. Please note that you can only buy 1 key every 3 hours.
Please keep in mind that not every item you get will be worth what you pay for the key. The value of the items varies so don’t be discouraged if you don’t win something you hoped for on your first few tries.
The items in the crate will be changed every few months, including the addition of new mob heads. This means some of the items will only be available temporarily while others are permanent additions, so we encourage you to continue looking out for these new changes!
We have added authentication to the server. You will be asked to authenticate about once a month, you will simply have to type in chat what the server asks of you and you will be able to play again.
We will be making punishments for chat offense display publicly. We chose to do this so that it’s very clear that staff is handling something and since it’s often perceived as more serious if there is an official message by the server for everyone to see. This does mean that people might try to respond to these messages. This is not allowed and will be punishable as well. If you see someone get muted or warned just move on, there is no need to comment on it.
Not all punishments will be public, they will only be viewable in chat if staff feels it’s something everyone in chat should be aware of (for example if there is an argument in chat we might choose to let it display publicly so people know to stop talking about it, an xray punishment would not be displayed in chat.) All punishments are still viewable on the website. Please keep in mind we still do not allow people discussing punishments in chat, any issues with punishments should be taken up with a higher staff member either through discord or through the support form.
We have expanded the world border in the survival servers from 22k to 25k. This means there are many new biomes and places to explore! We recognize that many of you are waiting eagerly for 1.14, and while we unfortunately cannot update the main servers right now, we hope this chance to explore more of the world will help alleviate the pain of not updating right now. We hope you enjoy!
We have decreased the sell prices of some farmable items at spawn. It was much too easy to get money through mass farming things like sugar cane and this caused an influx of too much money into the economy. This reduction will help with better balancing the economy and improving player experience. In addition, poorly optimized farms for things like sugar cane reduced server performance, so we hope this change will allow the economy to become more balanced and lower the incentive to create giant, lag-creating farms.